Author Topic: Star Wars LE Machine Demand and Value  (Read 910 times)

Offline wackenhut

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Star Wars LE Machine Demand and Value
« on: July 19, 2023, 03:21:38 PM »
Curious if this machine is in high demand and the valuation.
Has upgraded Pin Woofer sound and Pin Stadium Lights.
Would be looking for a cash sale.

Thank you.

Offline k7

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Re: Star Wars LE Machine Demand and Value
« Reply #1 on: July 20, 2023, 07:53:11 AM »
not in demand currently. the market is mega-soft.

good luck. :)
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Offline Anastasia Arcade

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Re: Star Wars LE Machine Demand and Value
« Reply #2 on: July 21, 2023, 04:03:45 PM »
Cool machine!   We like ours, but nobody off the street understands how to follow the multipliers exactly, and the money shot (Death Star/Hyperloop) is difficult to hit for most, which is a weird design decision.   It's a game that you won't master or get bored of easily, that's for sure.   But if it wasn't for the theme, the general public would have zero connection with it.   Last audit showed the Death Star had been destroyed 3 times since updated code late last year, and once was myself videoing a little tutorial showing how to do it.   

So yeah, it's a fast Steve Ritchie design, but with an extra shot squeezed in, like as though Steve was tired of players saying all his designs were the same simple-return fan layouts, so he decided "Ok, how about I make the shots smaller, faster, add one in the middle with a skinny-steep ramp, with a super sonic loop surrounding the entire playfield powered by a turbo-magnet, how about that?  Also a horseshoe shot and a bunch of rebound targets of death, cool?  Different and difficult enough for ya?"     It has the standard fan design with outer loop Ritchie is famous for, but at the end of the day it's a general public theme, with the shot layout difficulty and scoring complexity suited more for tournament level players.   

Like K7 said the market is soft right now, and judging by how long it's taking to sell machines, it's likely getting softer.   We paid $7900 for our LE.    I think new release LE's are retailing close to $13,000 now.     

Offline tufnel1530

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Re: Star Wars LE Machine Demand and Value
« Reply #3 on: July 21, 2023, 04:55:19 PM »
Cool machine!   We like ours, but nobody off the street understands how to follow the multipliers exactly, and the money shot (Death Star/Hyperloop) is difficult to hit for most, which is a weird design decision.   It's a game that you won't master or get bored of easily, that's for sure.   But if it wasn't for the theme, the general public would have zero connection with it.   Last audit showed the Death Star had been destroyed 3 times since updated code late last year, and once was myself videoing a little tutorial showing how to do it.     

100%. This is probably my favorite game of the last bunch of years but most people don't know how to play it. They wack a few balls around and drain in 30 seconds, give it thumbs down.  :P

I don't know how many people have told me the game sucks but I can tell they have no idea whats going on or why its fun.

The game is a beast like BSD but when dialed in its great if you know what to do. It's fast and allot of pressure to hit shots with a timer going.

Pretty dumb of them to not make that theme more accessible for walk up and play and noobs...

Online busa32927

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Re: Star Wars LE Machine Demand and Value
« Reply #4 on: July 22, 2023, 09:37:06 AM »
It is a great game.  Just people don’t want to read on the screen what to do to complete the mode. All ways play 2 modes at once.
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Offline tufnel1530

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Re: Star Wars LE Machine Demand and Value
« Reply #5 on: July 23, 2023, 07:45:40 PM »
realized I didn't answer the question.... I would hang onto it unless you hate the game.

End of day it is Star Wars and I think this is one of those games that will grow on people over the years.

I forget how many LEs they made but they made a ton of the other versions so the LE is a bit unique at least.

No point dumping it in a soft market IMO.