Author Topic: Namco Flamin Finger SmartMedia Card  (Read 724 times)

Offline rogginger

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Namco Flamin Finger SmartMedia Card
« on: September 07, 2025, 01:14:09 PM »
I have also posted something similar to KLOV / International Arcade Museum® Forums. Any help from anywhere will be greatly appreciated.
 
I have a Namco Flamin Finger that I have repaired for a local "Barcade". Various problems were resolved, however the SmartMedia card is causing us some issues. The memory test will report "MEMORY TEST SMC FAIL". The game actually"works" but will not retain settings once the machine is power cycled. And the attract mode volume will wake the dead every morning! The location is not using tickets and the "Ticket Emulation" setting defaults to needing tickets. This needs to be changed every day to avoid an error after the first game of the day is played. So right now various settings need to be restored every morning. The location screws this up every other day, so ideally I would like to get a working SmartMedia card.
Of course, I could add a volume control pot and get them a ticket emulator and just run with the default settings every morning. But this card is going to fail one day and then it really is game over.
I have contacted Bandai Namco and this was their reply:

Hello,

The memory card is a part that we don't sell. You can send the main board to us for repair and return.

Thank you.


The customer might have to do this, but I know Namco. This will be hundreds and hundreds of dollars. And, some might claim it's a bullet one has to bite. But I'd thought I'd reach out to the forums on behalf of my customer first.

I have tried pulling data from this card using chdman and dd on my linux rig. I CAN successfully read and restore a known good SmartMedia card using either method, but the Namco card is corrupt and gives me i/o and read errors.
So I don't know if there is a chd image or an xx.img.gz file of this card floating around. I can use those, although I'd rather get actual physical media and I can archive it for later use and posterity.

Any Flamin Finger SmartMedia cards out there?

Offline HammysHangout ( Hammy )

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Re: Namco Flamin Finger SmartMedia Card
« Reply #1 on: September 08, 2025, 11:10:03 AM »
i sold off my FF parts years ago, I never made a copy of the card, I think you maybe able to just stuff a blank one in it.. or just copy the sectors best you can, i don't think the software is on the card.
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I fix things.. all the things.. but you have reach out first to see how my queue looks. ( all things arcade/pinball/computer ) ... do not do house calls, repairs are generally live streamed on twitch.

Offline rogginger

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Re: Namco Flamin Finger SmartMedia Card
« Reply #2 on: September 09, 2025, 03:23:17 PM »
Thank you for responding to my post!
My original post was getting a bit long winded and did not include all the different things I tried to fix the memory issue. I tried known good SmartMedia cards in the Flamin Finger and the game would not boot at all, either all LEDs lit, or just the borders or flashing. I tried formatting the card as FAT12, FAT16, write all 0's, write all 1's, I even formatted the card using my old Olympus C-3000 camera that uses this media. And yes, I copied all I could squeeze out of the failing card and wrote it to a good card and came up with just a blank screen. So there is some data that the board is looking for on that card. This reminds me of stuff like Jurassic Park 3 and the M48T58 Timekeeper chip with a little piece of code that would disappear when the internal battery died. So, I feel the next step in diagnosing my problem is to get a known good card or the Data Inside™. Also, I have seen Flamin Fingers with a different board that doesn't use the SmartMedia card. I know that there are other chip(s) on that board that serve the function of the SmartMedia card. As for clues in the manual, in addition to the  "MEMORY TEST SMC FAIL" there is also "MEMORY TEST CPU FAIL" that potentially can be displayed. I never get that one. I know that if NO media is in place, the machine will display NO MEMORY CARD FOUND, or something like that (I'm not at the machine, it's living happily on location right now). So some code resides in "CPU" memory and it stops if it doesn't see the card.

Offline HammysHangout ( Hammy )

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Re: Namco Flamin Finger SmartMedia Card
« Reply #3 on: September 10, 2025, 12:05:48 AM »
you would need to do a sector by sector copy, using something like chdman.

file copy isn't going to work.

you could use dd on linux to iqnore the bad sectors? and then use dd to write back to a good card.
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I fix things.. all the things.. but you have reach out first to see how my queue looks. ( all things arcade/pinball/computer ) ... do not do house calls, repairs are generally live streamed on twitch.

Offline Richie107

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Re: Namco Flamin Finger SmartMedia Card
« Reply #4 on: September 12, 2025, 02:24:23 PM »
https://www.facebook.com/share/17HVuYuVoA/?mibextid=wwXIfr

Here’s one on marketplace for 500 .. maybe u can copy his card? He’s in Orlando

Offline rogginger

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Re: Namco Flamin Finger SmartMedia Card
« Reply #5 on: September 18, 2025, 02:15:39 PM »
Cool! I might have to reach out. Thank you Richie107!

Offline k7

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Re: Namco Flamin Finger SmartMedia Card
« Reply #6 on: September 26, 2025, 05:10:59 PM »
is this from, or for, cliff at good luck have fun arcade in jacksonville?

that's my old flamin' finger...does the smart media card have anything to
do with the touch board? i included a spare touch board that fully worked
when i sold that game off years ago.

upper right corner, p3 is where the memory card sits...
but i don't think mine featured a swappable memory card.

https://villagebbs.com/forum/index.php?topic=43537

https://villagebbs.com/forum/index.php?topic=36997
« Last Edit: September 26, 2025, 05:15:06 PM by k7 »
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