I got into the beta test for Star Wars: The Old Republic. It's made by BioWare, who have a very good track record with RPGs (Star Wars: Knights of the Old Republic, Mass Effect, Baldur's Gate, and to a lesser extent Dragon Age) but this is their first MMO.
Very early impressions as I just got it running after a 22 hour download & install process (though no doubt Time-Warner cable & my 3.5 year old PC are partly to blame for it taking so long - it's about 38 gigs) and then the server promptly went down for maintenance less than an hour later.
It's set an indeterminate "thousands of years" before the movies. Two factions, Sith Empire or the Republic. I chose the Sith to start with, there only seem to be 4 classes to choose from on that side - Sith Warrior, Sith Inquisitor, Bounty Hunter or Imperial Agent. 4 or 5 races to choose from, but that seems to be just aesthetic, at least for now.
Sith Warrior seems to be a straight up warrior/tank class. Inquisitor seems to be more of a battle-mage hybrid. Not sure about the other two, one of them is probably a rogue/thief type class but they seem to be dumping the stereotypical MMO roles of tank/healer/DPS. I didn't see any class that would qualify as a healer.
I made a big, thuggish looking Sith Inquisitor to start out with. There's a lot familiar here; The controls mostly work as you'd expect them to if you've played World of Warcraft or pretty much any other MMO or PC-RPG in general. It's Star Wars so pretty much what you'd expect there - basic humans, Twileks, whatever the hell Darth Maul was, etc. are in there and the setting I already know & like helps it go down easier.
There is a lot of speech in this game, which has become a signature characteristic of BioWare RPGs. Even your own character talks, which can actually be a bit off-putting since you don't have control over exactly what they say, just a choice of 3 emotional tones for the responses, very similar to the system used in Mass Effect. Sort of takes some of the "role playing" out of it.
The graphics are OK but need polish. They're more detailed than WoW but that's to be expected - WoW is now 7 years old, though it has had some pretty big upgrades graphically.
It's very much in a beta stage right now, definitely rougher than WoW was when they had the beta test for that in 2004. Huge amounts of lag with every action. Supposedly TOR is being released this fall - if so they've got a lot of work to do before then. I suspect it'll either be pushed to next year or there will just be a lot of disappointed gamers. Leaning towards the latter since with MMOs it's always "get the subscription fees THEN fix it (or not)" and BioWare is a division of EA, so there's that.
Still, it's already 100% better than Star Wars Galaxies ever was. I still remember trying that one out - I made a Wookie character, had to go fight giant butterflies to start out, and the butterflies kicked my Wookie ass. I lasted about 2 days in that one before giving up in disgust. I hated to waste the "free" month of gametime that came with the game but there was just no way to stomach that one.
TOR handles the starting zones a bit better - you fight creatures that are actually dangerous looking (if rather weak) but it's easy to start out as the first few levels/tutorial should be. One thing I think WoW does better is that the very early lvl 1 & 2 enemies don't even attack - they just respond to the players attacks. This is very helpful for both new players and experienced players getting their bearings in a new game - just setting up the key bindings and such. A nice, low stress way to learn the game. In TOR the level 1 enemies are supper aggressive, though easy to defeat.
Overall if they put a LOT more work into this it could compete with WoW - and something needs to in order to move the genre forward.